GLOBAL EVENT (GE)
RECEIVER

Used to modify the attributes of a global (timed) event.
!?GE trigger

 
!!GE#:XXXX; Receiver is global event on the map (# = number of event which must be placed as the first thing in the event text).

Example:
!?GE1; First changes that cannot be done with instructions
!!OW:R0/0/0;
*Remove all resource of red player
!!OW:R0/1/0;
!!OW:R0/2/0;
!!OW:R0/3/0;
!!OW:R0/4/0;
!!OW:R0/5/0;
!!OW:R0/6/0;

OPTIONS
B#1/$2; Set/check/get the amount of resource #1 (from 0 to 6) to $2 (may be negative). See Format R.
D#1/#2; Disable (#2=1) or enable (#2=0) event for gamer #1 (see Format E1)
E$; Set players allowed to activate the event. (see Format E) If $ begins with d that means bit wise OR, i.e. you can allow a player to activate the event without changing the other permissions.
Example: 
E3 allows red and green and bans all other. 
Ed3 allows red and green but does not change permission for the other players.
F$; Set/check/get day of first occurrence to $.
H#; Apply or check event to human players if # = 1.
M^TEXT^; Set message text to TEXT.
The text's length must not exceed the original one or it will be truncated. It may contain any symbols except ^ or the semicolon.
M#; Set message text to that of the timed event number #.
M-1; Do not show the message on the screen.
N$; Set players NOT allowed to activate the event.
(See Format E) If $ begins with d that means bit wise AND with inversion, i.e. you can forbid a player to activate the event without changing the other permissions.
Example:
N3 forbids red and green and allows all other. 
Nd3 forbids red and green but does not change permission for the other players.
Q#; Apply or check event to computer players if # = 1.
R$; Set/check/get the interval between successive occurrences to $.