Format
AC |
A list to include combat
animations. To be used with the new BM#:V# command
|
Format
AP |
19..82 are Backpack slots
|
Format
BI
 |
A
list to include Battleground Image Types. Used with the new !!BU:G$
command.
|
Format
C |
Creatures
List
Added the
following creatures into the Format C list):
192. Sylvan Centaur
193. Sorceress
194. Werewolf
195. Hell Steed
196. Dracolich
|
Format
MP
 |
A
list to include aliases for in-game/custom mp3 files. This list is to be
used with MP trigger/receiver.
|
Format
SN
 |
A
list to include aliases for in-game sound
files. This list is to be used with SN
trigger/receiver.
|
Format
TO |
A
list to include Terrain Overlay Types. Used with the new !!TR:G?$ command.
|
BM
Receiver |
V#
show the animation on the stack
|
BU
Receiver |
G$
GET/CHECK/SET the special terrain type and terrain modifier in combat
|
|
Mz#
- adds a message to the combat
|
CM
Receiver |
Mz#;
- this command can be used to set the hint text in the town screen,
replacing the default hint with your own.
|
CM
Trigger |
!?CM5;
trigger for left-mouse click on the adventure map:
It may be used with all CM receiver commands that you use for right
mouse click: T, S, I, F, A, P, R.
|
HE
Receiver |
The HE#:A1 command is extended
so it now supports Backpack slots.
|
|
HE#:S extended twice
(S$1/$2/1; and S$;) to check and set the sequence of a Hero's secondary
skills |
HT
Receiver |
W - Note about new hero
variables w101..w200 not working with this command
|
LE
Receiver |
Now you can use the !!LE
receiver to program Pandora's Box.
All LE commands should work. To trigger it, use !?OB trigger with any
kind of syntax.
Note: you still can't change the number of secondary skills,
artifacts,
or spells (same as an event), only change existing ones.
|
|
Extended command syntax for LE
receiver: N$, A$, and S$ commands.
|
MF.Trigger
&Receiver
 |
!?MF1; trigger for a stack
taking physical damage before action. |
|
MF receiver for a stack taking
physical damage
|
MG.Trigger
 |
Two new triggers for spell
casting on the adventure map:
!?MG0; - pre trigger
!?MG1; - post trigger
|
MM.Trigger
&Receiver

|
A
receiver & trigger to
Get/Set/Check scroll text during a battle or Get
the position of the mouse on the battlefield |
|
Sz# -
receiver command to add a message
to the battle log
 |
MR.Trigger |
!?MR2;
Trigger for Dwarf-style Magic Resistance
|
OW.Receiver.. |
An old receiver command that's in the game already (ver. 3.57f) but got
accidentally left out of the documentation.
|
|
N#1/#2/$;
command.
Now you can get a number of a town that is shown in one of 5 slots
at the right side of the adventure map in the town list
|
|
O#/$1/$2/$3/$4/$5/$6/$7/$8/$9/$10;
This command lets you check the hero numbers of all active heroes (maximum
is 8) that a player has as they appear in the hero list
|
|
O#1/#2/$;
command.
Now you can get the number of a hero that is shown in one of 5 slots
at the right side of the adventure map in the hero list
|
|
S#1/#2;
command for casting spells on the adventure map.
|
MP.Receiver

|
A
receiver that handles MP3 files for
the in-game music. |
MR.Trigger
&Receiver
|
A
receiver & trigger that handle Stack
Resistance ERM control.
|
SN.Trigger
&Receiver

|
A
receiver & trigger that handle
sound files for the in-game
effects. |
TR.Receiver |
G?$
- Returns the topmost terrain overlay
|
UN.Receiver |
B7..10/$;
UN:B commands for new Commander Stones
|
|
R4;
- Redraws town screen.
|
|
J1/$1/$2;
UN command to set/check/get a hero level limit
for a map
|
|
J2/$
UN command to set, check or get a difficulty level chosen by player
|
|
J3
UN command that lets you load an external file with WoGification settings
|
VR
Receiver |
z#:U<substring>
command to search for a substring within a
string |