for WoG v3.58f , explaining ERM - Event Related Model v2.8.1
Please check the latest info and changes

Document Version 2.06
 

 
 Introduction
 Latest ERM_HELP Version Changes
 Wog Team. Who we are
 Contacts


Introduction

ERM means Event Related Model and is dedicated to Heroes3: Shadow of Death game and add-on.
ERM is a new technology that makes possible dynamically changing the map objects' properties as a result of certain player's (including computer) actions.
It essentially offers scripting (programing) posibility. Some default script files ensure WOG enhancements as described in the latest version info, but ERM also gives the basic game user access to creating its own scripts to add his own imagination and flavor to the game.
It would be a good idea to start with the tutorials

Does WoG work in multiplayer? 
Yes! In earlier versions, there was no network support (only single player and hotseat) but now WoG fully supports Network play including TCP/IP. The only exception is that scripts dealing directly with battle commands may not function correctly in a human vs. human battle online, however there are ERM commands now to check and adjust or disable the script accordingly.

 

Latest Version Changes

ERM Help
Version: 2.06

Overall - Moved the files around, made some new folders and cleaned up the main folder. You can find the index.htm file quite easy now  :))
- Added the files for the new receivers and formats.
- Modified the files for existing/upgraded receivers, triggers, formats, etc.
- Added the new logo gifs for the new receivers.

Design.
 
- Added a column to the "Keyboard" top frame to accomodate the new receiver glyphs.
- Moved the Receivers glyphs around to keep alphabetical order while adding the glyphs for the new receivers. Also
- Replaced ERM Formats (former top right) gliph with a couple of receivers glyphs and moved formats link rightside to Index.
- Repainted the "side menus" left frame back to original value. (no more holes except for the main page)  

Variables
Trigger-based local variables:
y-1...y-100 are integer vars
e-1...e-100 are floating point vars
New hero variables (now there's 200): w101..w200

Triggers
Left-click on the adventure map
Game loading and saving trigger
Monster taking physical damage trigger
Pre- and post- triigers for casting on the adventure map
Message appearing on combat scroll field trigger
Mouse moving in a town screen trigger
Golem- or Dwarf- style of magic resistance trigger
Post-instruction trigger
Sound playing trigger
Town Hall enter and leave trigger

Receivers
Experience support in ERM
Multiplayer extended support
Set up deflecting damage
Combat log receiver
MP3 sound playing receiver
Set up stack magic resistance
WAV or 82M sound playing receiver
And also lots of new commands for these receivers:

BA, BM, BU, CA, CO, CM, DO, DW, FU, HE, IF, LE, OW, TR, UN, VR,


Wog Team and Who we are
(all in alphabetical order)

ERM Idea:
Slava Salnikov


Programmers:
Alexander Karpeko
Alexander Trifonov
Slava Salnikov


Lead Artists:
Alexey Pischoulin
Alexey Vasiliev (Darkloke)
Bruno
Dieter Averbeck
Mathias Launhardt
Pete Alekseyev (Arstahd)


Artists:
Alexander Karpeko
Artem Garanin
Bianor
Jerry Kowalczyk (Treupp)
Jonas Gustafsson
Konstantin Nochev (Dutch)
Mandi (Kitten Angel)
Sergey Vahrameev
Slava Salnikov
Viktoria Kalinina (Candy)

ERM Programmers and/or
Level Designers:

Alexander Karpeko
Alexander Trifonov
Alexandru Balahura
Alexey Pischoulin
Alexis Koz
Anders Jonsson
Andrei Adutskevich (Perfecto)
Bruno
COX
Dieter Averbeck
Dmitry Lelikov
Donald X.Vaccarino
Jack Stebaev (AsPiN)
Marc Lasch
Pete Alekseyev (Arstahd)
Petyo Georgiev (Petronius)
Qurqirish Dragon
Rich Reed (Space8999)
Robert Bergerfjall (Overlord)
Sir Four
Slava Salnikov
Steven Lynch
Thomas Franz (samot)
Timothy Pulver
Tobyn

WoG & ERM Documentation:
Alexey Pischoulin
Bruno
Darkloke
George Toganel (Pushtiu')
Jack Stebaev (AsPiN)
Kamil Belau (Acid Dragon)
Marcus the Red
Yura Metelyov (Ennin)
Slava Salnikov
Timothy Pulver

Lead ERM Testers:
Donald X.Vaccarino
Gangrail
Jonas Gustafsson
Roland Rollig (Rasputin)
Stefan Pavlov (Ste)
Steve Hanna (ByteBandit)
Timothy Pulver

Testers:
All of us
and
WakeOfGods fan group

Webmaster:
Alexey Pischoulin

Web Artists:
Alexey Pischoulin
Dmitry Lelikov

Special Thanks:
Alex 2k
Alexander the Artist
Alexander Bass
Alexey Kruchkov (GreyMage)
Andrew Svietlichnyy
Andrew Yang
Angelspit
Dan Lind
Glover
Paul Lipka (Lipa)
Psycomonkee
Sergey Gorbanyov
Simon Mooncalf
Slaim Master
Theo van Bekkum
Xerobull
 

Contacts:
If you have further questions related to this document please use one of the following email addresses to contact us:

Ennin
Last Update: 21:38 +04.00 October 21, 2004