GLOBAL
EVENT
(GE)
RECEIVER
Used to modify the attributes of a global (timed) event.
!?GE trigger
!!GE#:XXXX; | Receiver is global event on the map (# = number of event which must be placed as the first thing in the event text). |
Example:
!?GE1; First changes that cannot be done with instructions
!!OW:R0/0/0;
*Remove all resource of red player
!!OW:R0/1/0;
!!OW:R0/2/0;
!!OW:R0/3/0;
!!OW:R0/4/0;
!!OW:R0/5/0;
!!OW:R0/6/0;
OPTIONS
Set/check/get the amount of resource #1 (from 0 to 6) to $2 (may be negative). See Format R. | |
D#1/#2; | Disable (#2=1) or enable (#2=0) event for gamer #1 (see Format E1) |
Set players allowed to activate the event. (see
Format
E) If $ begins with d that means bit wise OR, i.e. you can allow a
player to activate the event without changing the other permissions. Example: E3 allows red and green and bans all other. Ed3 allows red and green but does not change permission for the other players. |
|
Set/check/get day of first occurrence to $. | |
Apply or check event to human players if # = 1. | |
Set message text to TEXT. The text's length must not exceed the original one or it will be truncated. It may contain any symbols except ^ or the semicolon. |
|
Set message text to that of the timed event number #. | |
Do not show the message on the screen. | |
Set players NOT allowed to activate the event. (See Format E) If $ begins with d that means bit wise AND with inversion, i.e. you can forbid a player to activate the event without changing the other permissions. Example: N3 forbids red and green and allows all other. Nd3 forbids red and green but does not change permission for the other players. |
|
Apply or check event to computer players if # = 1. | |
Set/check/get the interval between successive occurrences to $. |