Format AC A list to include combat animations. To be used with the new BM#:V# command
 
Format AP 19..82 are Backpack slots
 
Format BI
A  list to include Battleground Image Types. Used with the new !!BU:G$ command.
 
Format C Creatures List
Added the following creatures into the Format C list):
192. Sylvan Centaur
193. Sorceress
194. Werewolf
195. Hell Steed
196. Dracolich
 
Format MP
A  list to include aliases for in-game/custom mp3 files. This list is to be used with MP trigger/receiver.
 
Format SN
A  list to include aliases for in-game sound files. This list is to be used with SN trigger/receiver.
 
Format TO A  list to include Terrain Overlay Types. Used with the new !!TR:G?$ command.
 
BM Receiver V# show the animation on the stack
 
BU Receiver G$ GET/CHECK/SET the special terrain type and terrain modifier in combat
 
  Mz# - adds a message to the combat
 
CM Receiver Mz#; - this command can be used to set the hint text in the town screen, replacing the default hint with your own.
 
CM Trigger !?CM5; trigger for left-mouse click on the adventure map:
It may be used with all CM receiver commands that you use for right
mouse click: T, S, I, F, A, P, R.

  HE Receiver The HE#:A1 command is extended so it now supports Backpack slots.
 
  HE#:S extended twice (S$1/$2/1; and S$;) to check and set the sequence of a Hero's secondary skills HT Receiver W  - Note about new hero variables w101..w200 not working with this command
  LE Receiver Now you can use the !!LE receiver to program Pandora's Box.
All LE commands should work. To trigger it, use !?OB trigger with any
kind of syntax.
Note: you still can't change the number of secondary skills, artifacts,
or spells (same as an event), only change existing ones.
 
  Extended command syntax for LE receiver: N$, A$, and S$ commands.
 
MF.Trigger
&Receiver
!?MF1; trigger for a stack taking physical damage before action.   MF receiver for a stack taking physical damage
 
MG.Trigger
Two new triggers for spell casting on the adventure map:
!?MG0; - pre trigger
!?MG1; - post trigger
 
MM.Trigger &Receiver

 
A  receiver & trigger to Get/Set/Check scroll text during a battle or Get the position of the mouse on the battlefield   Sz# - receiver command to add a message to the battle log
MR.Trigger !?MR2; Trigger for Dwarf-style Magic Resistance
 
OW.Receiver.. An old receiver command that's in the game already (ver. 3.57f) but got accidentally left out of the documentation.
 
  N#1/#2/$; command.
Now you can get a number of a town that is shown in one of 5 slots
at the right side of the adventure map in the town list
 
  O#/$1/$2/$3/$4/$5/$6/$7/$8/$9/$10;
This command lets you check the hero numbers of all active heroes (maximum is 8) that a player has as they appear in the hero list
 
  O#1/#2/$; command.
Now you can get the number of a hero that is shown in one of 5 slots
at the right side of the adventure map in the hero list
 
  S#1/#2; command for casting spells on the adventure map.
 
MP.Receiver

 
A  receiver that handles MP3 files for the in-game music. MR.Trigger &Receiver
 
A  receiver & trigger that handle Stack Resistance ERM control.

 
SN.Trigger &Receiver

 
A  receiver & trigger that handle sound files for the in-game effects. TR.Receiver G?$ - Returns the topmost terrain overlay
 
UN.Receiver B7..10/$; UN:B commands for new Commander Stones
 
R4; - Redraws town screen.
  J1/$1/$2; UN command to set/check/get a hero level limit for a map
 
J2/$ UN command to set, check or get a difficulty level chosen by player
 
J3 UN command that lets you load an external file with WoGification settings
 
VR Receiver z#:U<substring> command to search for a substring within a string