MONSTER AT
POSITION
(MO)
- MAP
RECEIVER
Used to modify the attributes of the monsters in the specified position.
The monsters in the specified position (affects monster at x,y,l coordinates). | |
!!MO#1/#2/#3/#4:XXXX; |
The monsters in the specified position (affects monster at x,y,l coordinates). #4 parameter is dummy parameter used to disable check for monster at this location at map start up. Use this command with UN:I Comments: Now also MO$/$/$ and MO$/$/$/1 are the same. In both cases the presence of the Monster on a map at game start is not needed so this format is now redundant but still supported for compatibility.. |
!!MO$; |
New style for MO receiver - indexed. - coordinates are in v[$],v[$+1],v[$+2] |
OPTIONS
Set/Check/Get reward artifact to $. (Format A1) | |
Set/Check/Get the amount of resource #1 (Format R) to $2 (may be negative) | |
Set/Check/Get the number of monsters to $. | |
Set message text to TEXT. The text's length must not exceed the original one. It may contain any symbols except ^ and semicolon. |
|
Set message text to that of the timed event number #. | |
Do not show the message on the screen. | |
Set/Get message text from string variable | |
M1/$
; M1/-1; |
Set and get the string parameters. You can use it when M command is used to set name/message. M1/$ - $=index of string var M1/-1 - disable (restore default) message. Now you can not only set but also get the string parameters. You can use it when M command is used to set name/message. |
Set/Check/Get the grow checkbox. if #=1 then the amount of monsters won't grow, if not 1, they will.. |
|
R
$;(old) R$/1;(new) |
Set/Check/Get a monster stack's aggression |
Set/Check/Get the escape ability if #=1 then the monsters can't escape, if not 1, they can escape. |
Comments:
Commands M, B and A may be used for monsters that
are set up
(message, resource or artifact bonus) when placed on the map.
You also cannot set the message and gift for them, but can quantity, aggression and so. Do not forget that you can make all set up when monster is placed already.
For all new placed monsters you can apply all commands.