BalanceLU DESCRIPTION OF SCHEME

Zones' contents:

1,2 - low [1000-2100], average [3500-4900], low [800-800]

3 - low [100-800], low [5000-5000], average [800-800]

4 - low [800-800], low [5000-5000], average [800-800]

5 - average [5000-5000], low [8000-8500], average [8000-9500]

6-9 - low [500-2100], low [3500-5000], average [6000-8000]

10 - high [9500-9900]

11-12 - low [800-2100], low [3500-5000], average [6000-8000]

Map sizes: L, L+U , XL

Zone terrains:

1,2,7,9 - determined by town type in this zone

3,4 - all except sand and swamp

5 - always sand

10 - all except snow and swamp

6,8,11,12 - all except sand, snow, rough and swamp

Towns:

In zones 1 and 2 always there is town without Fort of the same alignment as starting town. Sometimes (maybe in 10% of maps), road bug happens: starting town and secondary town are not connected by road; normally, this is a restart case

In zones 3 and 4 always either Necropolis or Conflux

Neutral guards: all possible

Comments:

Template is pretty difficult and poor. Well balanced. Cool objects like Utopias and Relic artifacts never appear. Several possible ways to meet opponent make game more interesting. Best zone is zone #10, there you can find best objects and most often it's Hives...


Download file with only Balance template inside rmg.txt


Template author: Zilonite. Pictures and description by MaximusX, translated by SAG.